Behind the Game: Exploring History Through Assassin’s Creed | Peatixtag:peatix.com,2011:12021-11-15T09:39:26+08:00PeatixNational Museum Behind the Game: Exploring History Through Assassin’s Creedtag:peatix.com,2018:event-3979862018-07-28T14:00:00SGT2018-07-28T14:00:00SGTIn only 10 years, Ubisoft Singapore has gone from 1 to 300 employees, and has left its indelible mark on the blockbuster video game series Assassin’s Creed. Join producer Matthew Thorpe and his team as they give a behind-the-scenes look into Ubisoft Singapore’s role in Assassin’s Creed, including their significant innovations regarding the use of naval battles and technology, and how they combine history with game design to create content such as the Discovery Tour that has been showcased in museums and used in schools worldwide.Please note that if you have booked a waitlist ticket, you will only be admitted should others who have standard tickets not be able to attend. Your standard ticket will be released five minutes before the start of the event.Speakers' Biographies:Matt ThorpeProducer
Matt joined Ubisoft Singapore in January 2016 and has worked
on Assassin’s Creed Origins and the recently announced Assassin’s Creed
Odyssey, where he led a talented team to deliver a beautiful world packed full
of memorable and entertaining experiences.
Matt has lived in multiple countries that include the UK,
Singapore, Australia, Indonesia and Thailand and worked in industries that
range from publishing, start-ups, gaming and media to banking and strategic
philanthropy.
Ubisoft Singapore and the Assassin’s Creed brand provides
Matt with an opportunity to combine his passion for history, people, gaming and
innovation as well as contributing to world class AAA games development, here in
Singapore.
Terry HanContent Director
Terry has been with Ubisoft Singapore since 2009 and has
worked on Prince of Persia (1 title) and the Assassin’s Creed franchise (11
titles).
On AC 2, he worked on the linear gameplay sequences (LGSs),
which continued to be produced up until AC Black Flag. On AC Revelations, he
worked on open world building with the city of Cappadocia. On AC 3, he worked
on the delivery of the naval combat experience and on AC Syndicate he was
responsible for the exotic missions. On AC Origins, Terry led the World Design
mandate in SIN where we brought Ancient Egypt to life.
Today, Terry continues to drive content creation on the
recently announced Assassin’s Creed Odyssey, focusing on quest building and
storytelling. In collaboration with our
global studio network, he pushes to deliver high quality content for AAA
titles.
Junjie LinLead Designer
Junjie
has been with Ubisoft Singapore since 2011 and has worked on five titles in
Ubisoft's blockbuster franchise, Assassin's Creed (AC).
On AC
Black Flag and AC Rogue, he designed the ships and created naval forts which
were key ingredients in the core gameplay.
With AC Origins, Junjie was part of the World Design team that imagined
and brought to life the lively, memorable, and spellbinding Ancient Egypt
experience of the Ptolemaic period (49-47 BC).
Today,
Junjie continues to push the boundaries of world building design with Ubisoft's
latest Assasins’s Creed title, while simultaneously collaborating with other
studios to innovate and produce high quality AAA content.
He also
takes the time to share his passion on various platforms and mentors new
designers in the domain of world building.
Sam GillSenior Writer
Sam
began his career in the unpredictable world of improv theatre and
camcorder-shot short films.
He's
spent years in the trenches of television, having written and directed over one
hundred hours of content for New Zealand audiences.
Sam's
worked as the Lead Narrative Designer at mobile game company Gameloft, where he
helped create several original IPs, while also writing for established IPs
including Ice Age, Cars, My Little Pony, Spiderman and more. These games have
been downloaded by more 250 million players worldwide.
Sam
currently works at Ubisoft Singapore as a Senior Writer, leading a team of talented
writers on the recently announced Assassins Creed Odyssey.
Franco PerezLead Artist
Franco started his career in environment art since 2008 in
Manila, and jumping into Ubisoft Singapore in 2011, working on six titles of
the Assassin’s Creed franchise.
Since his first AC title: AC Revelations, he has been doing
level art for linear game sequences, and evolving into the more organic
environments of AC III, AC Black Flag and AC Unity. His first open world
environment experience started in AC Syndicate with time anomalies, and grew
exponentially larger as his team took on full world region building in AC
Origins and the recently announced Assassin’s Creed Odyssey.
Franco sees himself sharing his passion and growing the art
team even further in driving strong visual appeal through the evolving
processes of world art building.
Rika LimAssociate
Lead Level DesignerUbisoft
Singapore
Rika has
been a member of the World Team since 2015 and has contributed to a series of
Assassin's Creed (AC) titles, such as AC Syndicate and AC Origins.
In the
secret World War 1 sequence of AC Syndicate, she designed and created the
gameplay locations and spy hunt missions with the other designers to set the
tone and atmosphere of that era.
In AC
Origins, most of her works can be seen across Haueris Nome of the Faiyum region
Ubisoft Singapore is handling. Her notable works within Haueris Nome are the
epic-looking militarized Limestone Quarry and the mysterious Hawara Pyramid
Complex.
Rika continues to strive beyond the
boundaries of world creation and mentors new designers, focusing on gameplay
locations setups and crowd life realization in the AC series, all of which can
be seen in the latest installment of the AC Franchise, Assassin’s Creed
Odyssey.
Brandon ChuaArtist
Brandon is an Artist, who joined Ubisoft
Singapore more than 3 years ago. He worked on 3 Assassin’s Creed titles:
Syndicate, Origins and, together with this team, the newly revealed AC Odyssey.
He graduated from Nanyang Polytechnic before his National Service, and
thereafter, pursue further studies in Nanyang Technological University. Brandon
started off his career in Animation as a 3D generalist. Working on various
parts of the production such as Modelling, Texturing, Rigging, Lighting and
Rendering. In Ubisoft, he was fortunate to find a specialize job in 3D
modelling.
On AC Syndicate and Odyssey, Brandon focus mainly on world building, while
working closely with Level and Quest designers to deliver a cohesive world
through storytelling. In AC Origins, his primary mandate were the small
drivable boats you travel on the Nile River, named the Felucca. In AC Origins,
there were more intense collaboration with programmers and animators; as the
Felucca is treated like an character.
Outside of his office hours, he worked on his personal game projects across
multiple 3D software and Unreal Engine. He hopes to continue spreading his love
for art through his passion.Updatestag:peatix.com,2018-07-27 02:25:472018-07-27 02:25:47The event description was updated. Diff#356546Updatestag:peatix.com,2018-07-27 02:22:182018-07-27 02:22:18The event description was updated. Diff#356545Updatestag:peatix.com,2018-07-17 09:08:462018-07-17 09:08:46The event description was updated. Diff#354030Updatestag:peatix.com,2018-06-25 08:19:442018-06-25 08:19:44The event description was updated. Diff#348166Updatestag:peatix.com,2018-06-25 06:47:552018-06-25 06:47:55The event description was updated. Diff#348113Updatestag:peatix.com,2018-06-25 06:47:292018-06-25 06:47:29The event description was updated. Diff#348112